News by Curbano

News by Curbano

Radix Webinars and Virtual Office Hours

Did you miss our recent webinars? Don't worry we have recorded the sessions for you to view at your leisure or to share with your colleagues.  Please allow the Webex recordings to fully load before playing. This process may take a couple of minutes depending on your internet connection. 

  • December 3, 2014 - Game–Based Learning Initiatives for Secondary STEM: Four Implementation Models – a webinar collaboration with EdWeb.net highlighting the range of implementation models employed by users of two Education Arcade games, The Radix Endeavor and Lure of the Labyrinth. (Instant Presenter may require your email address to view the recording)
  • November 17, 2014 – Radix Endeavor: Tales from the Field – features stories of teachers using The Radix Endeavor in the classroom setting, their successes, challenges and solutions. (Webex Recording)
  • October 6, 2014 - Radix Teacher Dashboard and Resources - provides an orientation to the teacher dashboard for setting up classes, assigning quests and monitoring student progress as well as accessing video tutorials for the tools in the game. (Webex Recording)
  • September 16, 2014 - Getting Started with The Radix Endeavor - provides an overview of the game, how it aligns with content standards, and the options for participating in the 2014-2015 Research Pilot.(Webex Recording)

In addition, each Monday we are hosting Virtual Office hours.  These are more informal webinars where anyone, students, teachers, or administrators can join our meeting any time between 3:30  and 4:30 PM ET to ask questions of the Radix team.  Stay as long as you like. 

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Teachers and Students Share Their Experiences Using The Radix Endeavor

Part III: Selecting and Aligning Game Content with Classroom InstructionWednesday, April 30, 2014 3:30 – 4:30 PM EDTIn preparation for implementing The Radix Endeavor in the classroom, MIT researchers will share sample implementation plans taking into consideration alignment to specific learning standards, adherence to pacing guides and testing requirements while allowing significant time for participant questions and review of implementation challenges and opportunities. In addition, teachers and students currently using The Radix Endeavor will share their Tales from the Field.  Join us today at http://bit.ly/RadixPartIII

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REGISTRATION NOW OPEN for Part III in the Radix Webinar Series

On Wednesday, April 30th, the Radix team hosts another webinar and the Series of  Radix Webinars designed to support your use of Radix.  Part III: Selecting and Aligning Game Content with Classroom InstructionWednesday, April 30, 2014 3:30 – 4:30 PM EDT (REGISTER TODAY)In preparation for implementing The Radix Endeavor in the classroom, MIT researchers will share sample implementation plans taking into consideration alignment to specific learning standards, adherence to pacing guides and testing requirements while allowing significant time for participant questions and review of implementation challenges and opportunities.Did you miss Parts I & II in the Series of Webinars?  Access the session recordings online 

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WEBINAR: Using Multiplayer Games in the High School Classroom

On March 13, 2014 at 3:30 PM ET, MIT Researchers will host a webinar to discuss The Radix Endeavor can be used to support high school math and biology instruction. Education Content Manager, Susannah Gordon-Messer, will review the benefits of role-playing and immersive virtual environments in instruction.  She will also talk more specifically about how teachers can start using The Radix Endeavor in their classrooms. High school math and biology teachers are encouraged to attend. REGISTER TODAY! Be Sure to enter event # 641123549

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Daylong PD Session, Using Games in the HS Classroom

On Wednesday, February 19, 2014 from 9 am - 3:30 pm, The Radix Team is hosting a one-day professional development session that will address many of your questions about using an online game for STEM learning within the classroom environment. This fun, hands-on workshop on the MIT campus will address:

  • How games can be used to set the context for or reinforce difficult concepts
  • The learning standards addressed in The Radix Endeavor
  • How scaffolding is addressed within specific quest lines
  • In-game assessments
  • Reports and built-in teacher monitoring tools
  • Options for enrolling in the Radix Pilot

REGISTER TODAY

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The Radix Endeavor is an educational MMO game in development at The MIT Education Arcade, funded by the Bill and Melinda Gates Foundation.

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