Part III: Selecting and Aligning Game Content with Classroom InstructionWednesday, April 30, 2014 3:30 – 4:30 PM EDTIn preparation for implementing The Radix Endeavor in the classroom, MIT researchers will share sample implementation plans taking into consideration alignment to specific learning standards, adherence to pacing guides and testing requirements while allowing significant time for participant questions and review of implementation challenges and opportunities. In addition, teachers and students currently using The Radix Endeavor will share their Tales from the Field. Join us today at http://bit.ly/RadixPartIII
On Wednesday, April 30th, the Radix team hosts another webinar and the Series of Radix Webinars designed to support your use of Radix. Part III: Selecting and Aligning Game Content with Classroom InstructionWednesday, April 30, 2014 3:30 – 4:30 PM EDT (REGISTER TODAY)In preparation for implementing The Radix Endeavor in the classroom, MIT researchers will share sample implementation plans taking into consideration alignment to specific learning standards, adherence to pacing guides and testing requirements while allowing significant time for participant questions and review of implementation challenges and opportunities.Did you miss Parts I & II in the Series of Webinars? Access the session recordings online
On March 13, 2014 at 3:30 PM ET, MIT Researchers will host a webinar to discuss The Radix Endeavor can be used to support high school math and biology instruction. Education Content Manager, Susannah Gordon-Messer, will review the benefits of role-playing and immersive virtual environments in instruction. She will also talk more specifically about how teachers can start using The Radix Endeavor in their classrooms. High school math and biology teachers are encouraged to attend. REGISTER TODAY! Be Sure to enter event # 641123549
On Wednesday, February 19, 2014 from 9 am - 3:30 pm, The Radix Team is hosting a one-day professional development session that will address many of your questions about using an online game for STEM learning within the classroom environment. This fun, hands-on workshop on the MIT campus will address:
- How games can be used to set the context for or reinforce difficult concepts
- The learning standards addressed in The Radix Endeavor
- How scaffolding is addressed within specific quest lines
- In-game assessments
- Reports and built-in teacher monitoring tools
- Options for enrolling in the Radix Pilot
Last month we went to both NSTA (science teachers conference) and NCTM (math teachers conference) to present on Radix. We talked to teachers about why an MMO is a good fit for STEM learning, what the Radix gameplay experience is like, and where we are in our current phase of production. We also told them about the exciting opportunity to pilot the game during the 2013-14 school year, and invited them to sign up here to get more information on the pilot program as it becomes available.
We love going to teacher conferences because we get to share our project with teachers who we hope will play it with their students and make it come alive. But we also love it because we get great feedback on the game and our implementation plans from objective potential users. We live and breathe Radix every day, but they help us see it through the eyes of someone getting their first look at the game and evaluating it as a usable tool, which tells us a lot about what’s necessary to actually adopt it. Teachers at both conferences asked great questions about how students interact in the game, privacy concerns related to in-game chat, how to track student progress, and much more. This gave us a good sense of what the most important elements are for teachers, aside from content and standards, that would enable them to use Radix “in the wild”. And knowing this helps us prioritize features when we work with our developers over the next few months.
One of our favorite comments came when a teacher we met voiced her concern about the game, asking, “What do we tell the English teachers when the students aren’t doing their English homework because they’re busy playing this game all evening?” Well, if this game is that engaging for students, we’ll just have to tell the English teachers they need to find an equally good literacy game! We’re excited for math and biology teachers all over the country to use this new style of learning game and help us research its merits and challenges, and if what we find is that students are spending that much time on it, that’s not a bad problem to have!