As soon as you step into the world of Radix, you notice the animals. Big and small, cute and creepy, a seasoned Radix traveler has seen it all. But what you may not think much about is how the Radix game designers decided what animals to put in the game. Some animals are quite realistic, like the teebeedee bird and the polka fish. But others, such as the plumebill or the spekkler, are not quite like anything you've seen before here on Earth. They may have certain characteristics in common with real world animals, but they are still very unique.
From a gameplay point of view, it's more interesting to explore a new world full of animals and plants you've never seen. It's exciting and exotic! But fictional species help accomplish our learning objectives as well. Radix encourages players to explore and explain this new world, and it's certainly more challenging to explain a world of creatures you've never seen before. These creatures are realistic enough that knowledge of the Radix ecosystems can certainly transfer to the real world. However, the only way to find out what traits and genetics these creatures have is to use your trait examiner tool on them and to try breeding them yourself. In addition, having a fresh new set of content means players are all starting on the same level. No one can bring prior knowledge of specific animal behaviors and use it as an advantage, which ensures that no external information is necessary. Everything players need to know they can discover within the game, and that's where both the fun and learning happen.